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Complete database of all Merge Tactics units with stats, costs, traits, and abilities.



Goblin speed and melee skills eliminate the need for that pesky armor



Spears that slice through wind at such a wide range that he doesn't even need armor



A lightly armored heavy hitter with a soft spot for pancakes



An all-around melee attacker with a mean mustache



Splits to create a new Skeleton Dragon after every few attacks
Cost: 30% HP
Hit Requirement: 5 / 4 / 3 / 2



Throws a fireball at enemies in the area
Attack Radius: 1 Hex
Attack Speed: Only character whos attack speed increases with star level 1.25/1.04/0.86/0.72



A slow, tanky ranger whose crown is heavier than his cannon



A tanky gunner who pushes 3 enemies back every few hits
Knockback Distance: 2
Hit Requirement: 4 / 3 / 2 / 1



A melee master who channels her rage into area Damage



A slow, but heavily armored melee fighter. Nothing gets past her…



Combat Start: Charges at the nearest target, dealing double damage, pushing back enemies and stunning them for 2s
Knockback Distance: 2 / 3 / 4 / 5



An unarmored ranged attacker who runs fast, shoots far, and chews gum?



Summons an electric fielld around himself, dealing damage and stunning nearby enemies every second
Electric Field: Cooldown 9/7/5/3s, Duration 5s
Electric Field's Stun: Cooldown 1s, Duration 0.5s / 0.7s / 1s / 2s



Throws his boomerang axe at the nearest target across several Hexes
Hex: 1 / 2 / 3 / 4



Every 5 seconds, she summons Skeletons with 50% of her max HP and Attack Damage
Skeletons: 1 / 2 / 4 / 8



Fires flaming arrows at the farthest enemy, dealing Damage in a 2-Hex Radius
Attack Radius: 1 Hex



Jumps and strikes the largest group of enemies every few seconds, dealing damage and stunning enemies in its Hex Radius for 2s
Cooldown: 6s / 5s / 4s / 3s
Hex: 2 / 2 / 3 / 4



Becomes invisible for 3s every few seconds
Cooldown: 6s / 5s / 4s / 3s



Dashes to the farthest enemy in 3 Hexes after certain hits, dealing bonus Damage and stunning all in her path for 1s
Hit Requirement: 4 / 3 / 2 / 1
Bonus Damage: 50% / 50% / 80% / 150%



Fires a rocket at the farthest enemy after certain hits, dealing 100% bonus damage
Hit Requirement: 3 / 2 / 1 / 1
Rockets: 1 / 2 / 3 / 6



Deals damage to enemies in a cone radius and summons a Skeleton for every enemy he defeats



Dashes to the lowest HP enemy, after defeating an enemy, and deals bonus damage
Bonus Damage: 50% / 80% / 150% / 500%



Combat Start: Fires multiple arrows at her closest enemy. When her HP drops below 50%, she'll turn invisible and deal bonus Damage
Targets: 2 / 3 / 4 / 6
Invisibility Duration: 2.5s (when HP < 50%)
Bonus Damage: 50% / 80% / 150% / 500%



Creates a Shield that deflects damage onto the offender and heals Monk for a few seconds every few hits
Hit Requirement: 5 / 4 / 3 / 3
Heal Percentage: 20% / 30% / 50% / 100%
Shield Damage: 90%

Your favorite Elixir Collector, now generating Golden Elixir! Move it onto the battlefield and let it work its magic! No need to sell it anymore.
Time: 10s / 8s / 6s / 5s

Deals damage to nearby enemies, only appearing when one is in range

Takes a while to charge, but rapid fires on the lowest HP enemy when ready
Charge Time: 10s

Long-range building that only deals damage to the farthest enemy

Damage increases over time when attacking the same target

Charges, then one-shots its target. Levels up after defeating 1/2/4 enemies. The 4-Star Echo one-shots enemies in small area.
Cooldown: 9s / 8s / 6s / 3s